Terra-Ces

Terra-Ces

Terra-ces is a vision of topomimetic building design, created to resemble a series of mountains and valleys, prioritising wellbeing, longevity, adaptability, and human-scale design at its core, and aimed at drastically improving the quality of life of inhabitants through subconscious means of design, whilst also maintaining a design fit for the future of the planet, and a changing climate.

Topomimetics

Stemming from the prefix topo- meaning place, and mimetic, meaning to imitate, topomimetics is a brand new, revolutionary form of design, aiming to create adaptable and future-proof designs by imitating some of nature's most robust landscapes, such as mountains and valleys, whilst also being able to take inspiration from other forms too, such as desert dunes or canyons.

Topomimetic design is inspired by lines of contour shown on topographic maps. It directly mimics the shapes created by mountains and valleys, by giving buildings a stepped topographic profile, completely transforming the skylines around us in ways which feel natural and intuitive. In addition to this, each stepped platform creates an overhang which wraps around the building, helping to keep the interior cool from harsh sunlight during peak hours.

But topomimetics is not just about integrating nature. It's also designed to blend into its environment, taking inspiration from the architectural vernacular wherever these series of buildings are situated, but also the natural landscape. These together create a design which is unmistakably unique, whilst also blending into the natural and built landscape.

In order to acheive the feel of a natural landscape, topomimetic designs feature an extensive green roof which wraps all the way around the building on each stepped level, creating the feeling of a true landscape, whilst simultaneously a building.

At its core, topomimetic design works through mixed use buildings, the lower floors form the social environment, filled with commercial spaces, libraries, sporting facilities, and all of the spaces we would expect to have within a close vicinity to us. the upper floors are the neighbourhoods, designed in a way which restricts users from being to see down into their neighbour below, by pushing railings and bushes away from the edge of the overhanging rooftop, it creates a visual obstruction which prevents you from seeing into the gardens of residents below. The top floor of each building is the exception to these designs, as these are the parks which residents of each hill / mountain would be able to share, a much more tight-knit social space than that of the lower floors.

This design ensures that cities can become a thriving environment, filled with opportunity, whilst also maintaining a sense of privacy for inhabitants, complimented by significant noise reduction from the outside environment, due to the stepped overhanging profile of topomimetic designs.

Our Story

Topomimetic design started as a reaction to studies created on the biophilia hypothesis, attention restoration theory, and many other nature based studies, which have noted that human cognition improves in almost all areas when exposed to nature, vastly improving our quality of life, working, and studying, and productivity.

Topomimetic design started as a reaction to studies created on the biophilia hypothesis, attention restoration theory, and many other nature based studies, which have noted that human cognition improves in almost all areas when exposed to nature, vastly improving our quality of life, working, and studying, and productivity.

In light of this, I thought what was the exact opposite of nature? what is the furthest away that we get in our day to day lives from this nature? It was then that images of tall square buildings, rectangular rooms with little natural light, and cityscapes sprung to mind.

Realising that somehow if I could transform architectural design into something which could directly acheive the feeling of a natural landscape whilst also blending into its built surroundings and local history, I would be able to transform the lives of many people. I then made it my mission in life to do exactly this, to transform the lives of as many people as possible in ways which made it better or even exceeded their expectations.

I started creating designs for green landscapes, initially starting with modern designs, featuring extensive green roofs and the integration of nature, but after reviewing my designs with many different people, I was unsatisfied with the results.

It was then that I realised the designs resembled a modern building too closely. It was the orthogonal design. Other than the extensive green roof, it was practically the same as any other modern building. So I took it one step further, I looked to nature again to find the answers.

Lines of contour, topographic maps. All of these feature organic shapes which taper upwards, creating a stepped profile. What would happen if we were to interpret these lines literally? It was then that topomimetic design was born. I began designing an entire topomimetic cityscape on a digital platform where people could review and comment on my works.

After nearly 2 years of designing, the first iteration was complete. All individuals from a range of different backgrounds praised the designs, saying that if these designs were ever to be created, they would drop everything and go to live there at a moments notice.

However, after a small number of individuals commented on accessability, I realised the designs needed to be changed. It was a chance to improve, so, this time round I began a more extensive research. Travelling Uganda, China, France, and Switzerland, I saw just how different the designs around the world could be. If I really wanted a design which cloud be like nature, then it needed to be far more adaptable, in terms of the way the landscape itself was designed, and to the vernacular (local) building designs.

I turned to the past to look for more inspiration for something which had been done before, and it was then I stumbled upon the Hanging Gardens of Babylon. I found a tale, about a king and his persian wife, who longed for her homeland all the time. She felt down, and sad, despite living with the king, it was the nature she yearned for. So, The King ordered all of the greatest minds of the kingdom to design and construct a building which mimicked the hills, mountains and running water of her homeland, persia, covered in trees and plants, with the sound of running water, creating a large natural hill in the centre of the urban metropolis. The queen then felt at home, she felt one with nature again.

Finding this story greatly motivating, and incredibly similar to the nature of my designs, I continued onwards but with another factor in mind, preserving history whilst pioneering the future. The true topomimetic designs were born. Realising that by pioneering the future, these designs would last for centuries to come, I began preparing the designs for the future of the planet, organising ways to cool the urban heat island effect, ensuring that they would be able to with stand heavy winds and storms, and factoring in more accessible designs into mind, and emerging technologies, I created a design which featured all of these improvements. There was no longer anything that people could think of in order to critique the designs, I had created an environment which evoked a sense of wonder, curiosity, and awe in many people, whilst also feeling close to home with that special touch of history.

Topomimetic design was born.

Our Ethos

It is our aim to drastically improve the quality of life of people all over the world through integration of a new style of urban design (topomimicry). Prioritising the wellbeing of users and ensuring that spaces are social, natural, safe yet private, a delicate balance was created to ensure that these designs could provide the highest quality of living anywhere in the world.

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